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5. Multiplayer

5.1 QuakeWorld

An enhanced Quake engine for on-line and network multiplayer action. It is incorporated into EzQuake, ProQuake, QuakeForge and TyrQuake.

For servers, try:
http://www.quakeone.com
http://www.quake1.net/servers.cgi

5.2 EzQuake

This project now works for me ;-> ... And it's looking very nice.

As well and as GL, X11 and SVGA clients, it has serious graphical and game-play enhancements and some nice documentation. It is definately a project to keep up with.

Sound may be an issue. It defaults to ALSA but to start with OSS try: "ezquake-gl.glx +set s_device /dev/dsp". To compile the GL client, type "make glx". You may have to change the Makefile thus:

- LDFLAGS = -lm -lpthread
+ LDFLAGS = -lm -lpthread -L/usr/X11R6/lib

http://ezquake.sourceforge.net

http://ezquake.sourceforge.net/forum/

5.3 ProQuake

From the ProQuake website: "...What you will find is a rock solid set of enhancements to unmodified netquake. Things that quake should have had from the get go.. like precise aim. Small, simple changes that improve the quality of netplay enormously. ProQuake is fully compatible with standard NetQuake. .... ProQuake is also fully compatible with the advanced features of Clanring CRMod++ version 6.0."

To make ProQuake's GL client, before typing make, edit "Makefile" to select the GL client:

- TARGETS=$(BUILDDIR)/bin/squake
+ TARGETS=$(BUILDDIR)/bin/glquake.glx
- GLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
+ GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
Like the original GLQuake, brightness support is broken, and owners of new Nvidia cards may have to apply the Sys_Printf bug fix.

ftp://ftp.runequake.com/quake/engines/proquake

5.4 FTE QuakeWorld

A new, ambitious project, FTE Quakeworld aims to offer support for multiplayer Quake as well as similar projects such as Hexen II.

5.5 FuhQuake

FuhQuake seems to recently have become an unsupported project. Thanks to Fuh for his previous support, and his project lives on at EzQuake.

5.6 XQF and QStat

XQF is a feature rich game server browser and launcher for Quake and many other games. It is dependent on the separate program, QStat , which displays information about Internet game servers. You'll also need the Gnome Gtk and Gdk toolkits.

5.7 Nexuiz

Nexuiz is a stand-alone game using the Darkplaces engine. The recently released version 2 is a 200 meg download (!) and includes Linux and Windows binaries, source code, and a new campaign mode.

This engine makes use of many advanced lighting features, so users with less powerful video cards should try disabling these to run the game at a decent speed.

http://www.nexuiz.com

5.8 Digital Paint 2

Paintball comes to Linux !

Digital Paint 2 is an "original" multiplayer game based on the Quake II engine. It's colourful and fun nature is a departure from the usual dark tone of most Quake games. Being a totally remodeled game, it doesn't require you to have the original Quake II ;->.

Single player games are possible by playing against computer bots.

http://www.planetquake.com/digitalpaint/

5.9 Argonium

This slick looking deathmatch mod is another freely distributable Quake II game.

http://www.planetquake.com/td/argonium/

5.10 Tremulous

This Quake III mod is a team deathmatch between aliens and humans. Features include attractive sci-fi themed levels, species hierarchies, and the (aliens') ability to scale walls.

http://tremulous.net

5.11 Battle Mech

Battle Mech is a top down Mechwarrior style mod. Make sure to use the 1.1 tarball.

http://static.condemned.com/index.shtml


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